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If you can get a full squad together, Wildlands is some of the most fun you'll ever have in the Clancy-verse. Teams of four (either in co-op or with AI buddies) can sneak into drug cartel facilities for silent takedowns, smash down the gates with explosives and machine guns, or do all the dirty work from a nearby hilltop with their trusty sniper rifles. Ghost Recon Wildlands backs off from the air-dropped ordnance in favor of making everything about those open-world surgical strikes sing. Or just calling down a massive fuel-air bomb on the whole premises. If you ever played the Mercenaries games, you remember the fun of tracking down high-value targets in secure compounds and expertly neutralizing them. And let's not forget the fantastically tense co-op mode, which climaxes in the order to terminate your buddy before they kill you.
TOM CLANCY THE DIVISION PC CONTROLS SERIES
Ok, the story isn't the finest in the series (despite the rather memorable scene where you forcefully attach a man's hand to a tree-stump with your combat knife), but when the action is this smooth that barely matters. The ability to string together takedowns, increasingly terrifying the remaining grunts, in fluid motions around each self-contained stage just feels so, so good to play. Originally pitched as Sam Fisher meets Jason Bourne, the end product wasn't quite as free-flowing and 'murder-a-man-with-a-newspaper' as promised, but the aggressive, fast-paced stealth was unlike anything seen in games. This was a new breed of sneaking when it finally appeared, battered and bruised from a troubled development cycle, in 2010. Oh, and fun fact: this game actually has voice commands, which you can issue to cue squad orders. It's such a refreshing change from other fire-and-forget frag-fests on console, and even the multiplayer has that balanced, super-lethal feel. Each level is a tense squad-based crawl from start to finish - death comes quickly in Rainbow Six, so every door breach and peep around a corner has to be done oh-so-carefully-and-GODDAMN-IT-I'M-DEAD. This being a console site, though, let's look at the latter.
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Raven Shield on PC is an exceptional game, as is the vanilla Rainbow Six 3 on Xbox. Games like Operation Flashpoint and ArmA pushed the painfully-slow military shooter to their zenith, but this was the acceptable face of indulging your spec-ops side. Didn't matter that the game is half orienteering sim, half shooter - it's wonderfully 'authentic', has some excellent set-pieces, and genuinely rewards patience and smart tactical thinking.
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But back at the turn of the millennium, this was primo-PC gaming. It's a rather slow, rather ugly game where the tactical shooting doesn't quite make up for the visual and presentation shortcomings. Ok, so, the original Ghost Recon doesn't really hold up by today's standards.